Using it teleports you through suspicious wall into a running underground corridor with some rooms, cultists and a prison where an imperial legion soldier (also a skill trainer) is held. Tower itself is standard but well made, with necromancer's lab at the top and an entrance to basement where you find magic circle. I had to kill some smugglers and buy opening scrolls because my character didn't have Security in her skills. Sadly there is no dialogue or journal entries about that content but dungeons are fun enough to go through even without them.įirst mini dungeon is a tower locked by imperial legion in the outskirts of Seyda Neen. So far I finished three - a secret cult in Seyda Neen, a tower-turned-dunmer necropolis between Caldera and Balmora, and sewers turning forgotten cave system turning dwemer ruins occupied by necromancer underneath Balmora (Thousand Lanterns Way). It isn't perfectly made (and kills my FPS) but new dungeons are surprisingly well made and balanced.